![]() ![]() However, integrated graphics are generally more power-efficient and produce less heat than a dedicated graphics card. Due to this shared memory, integrated graphics aren't usually as powerful or capable as dedicated graphics cards. Integrated graphics share system memory (RAM) with the CPU, unlike dedicated graphics cards which have their own dedicated video memory (VRAM). This integration typically occurs in most laptops and many lower-end desktops. Integrated graphics: refers to a graphics processing unit (GPU) that is built into the same chip as the central processing unit (CPU), rather than being a separate component like a discrete or dedicated graphics card. You can switch to CPU in the Project Settings > Simulation > Scene > Device settings: Please keep in mind, though, that while processing with the CPU might take a bit longer than using the GPU, the playback performance should remain satisfactory once the simulation is cached. Doing so will ensure that Pyro has access to all available system memory as opposed to the small amount of RAM allocated to integrated graphics, which could help avoid these errors. ![]() Given these circumstances, you might find it beneficial to switch the simulation tools to operate using the CPU instead of the GPU. So, if your hardware lacks a sufficient amount of available memory, you might encounter a "Collisions Limit Exceeded" error. Our new simulation tools are primarily designed to utilize the GPU and the GPU is chosen by default in the Simulation settings. Similarly, this can also occur with GPUs that possess a limited amount of VRAM. This refers to the GPU that's built directly into the CPU. While numerous factors can contribute to the Collisions Limit Exceeded error you are receiving, the most common culprit we've identified is related to the use of *Integrated Graphics.
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